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2020 ARCA Menards Series East Carset BryceO84
2020 ARCA Menards Series East Carset for the Gen6BR_cts mod.
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18 - Monster Energy Supra - BRIS1 Hendrick9Fan
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18 - Monster Energy Supra - CLT1 Hendrick9Fan
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18 - Monster Energy Supra - DAR1 Hendrick9Fan
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Recent content by TChapman500

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    TCR Raceway

    Well, I already had something really basic in mind. Considering that the AI just cannot be made to work properly at this track, I don't see a reason to get fancy. In fact, I think I'll just use the vanilla NR2003 style of grandstands, but just raised-up above pit road. EDIT: By the way...
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    TCR Raceway

    Actually, I'm not going to rebuild the track. I'll add the padding on that one wall, add in all the grandstands and stuff around the track, release it, and never speak about it again!
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    TCR Raceway

    I think I'll rebuild the track without using Butter's Rule. I just cannot get the AI to work under caution. They always check-up at the entrance to the turn because of how compressed the track is when Butter's Rule is in effect. I believe Butter's Rule to be bad design philosophy.
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    CUBE Mod

    Billards mod confirmed!
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    TCR Raceway

    Took a few tries to get this right, but I finally got a 3do using the make3do utility. Next up will be a few extra details on the infield (why let all that space go to waste?) including the flagstand and maybe a couple of buildings. Here's a recap of the attempts: Used make3do to export PAS...
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    CUBE Mod

    I remember seeing a video with an IndyCar mod where the tire smoke did not come from the visual location of the tires. So I think wheel placement is also hardcoded.
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    TCR Raceway

    In spite of the fact that this track uses Butter's Rule, the AI are at a complete loss on how to navigate this track under caution.
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    TCR Raceway

    All of the outside geometry is done. Now I just need to finish the inside geometry, put padding on the pit wall, add an infield object and the standard TSOs, and I'll be ready to draw the AI lines.
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    CUBE Mod

    Simulators either use hardcoded constants (NR2003) or physics configuration files (gMotor) to determine the physics and especially the aerodynamics of the vehicle. They do not use the visual geometry because it's too expensive to do so. Even X-Plane has to approximate most of the aerodynamics...
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    TCR Raceway

    So, I decided to recreate an old race track that I made but never fully released. Here's what I have so far: Statistics: Track Length: 0.250 miles (measured 15 feet to the left of the safer barrier) Track Width: 45 feet (30 feet old configuration) Banking: 12° corners, 4° frontstretch, 0°...
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    Tereana City Superspeedway (Side Project)

    There is one way I can get the infield course, but it would require the following re-configurations: Rebuild the track with zero banking on the straights. I would also build the track with the outside wall 15 feet to the right of the centerline so that it's 4 miles in length according to...
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    Tereana City Superspeedway (Side Project)

    I'm disapponted that I couldn't get this infield to work. But at the very least, I added some detail to the area where one of the hairpin turns intersects with the main oval. This is a screenshot looking at the entrance to turn 3.
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    Tereana City Superspeedway (Side Project)

    Looks like I found Sandbox's limit. This track editor has become so unresponsive with this track now that it's not practical to continue development of the infield in any playable manner. So What I'm going to do is remove all of the duplicate branch/merge geometry, finish the geometry that...
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    Tereana City Superspeedway (Side Project)

    Here is how much of the branch area is finished (template geometry removed for the screenshot). The wall texture that you see is what you get when you split segments.
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    Tereana City Superspeedway (Side Project)

    I don't mind you doing the logo. ------------------------------ Here is a close-up of the branch area on the front stretch. The "straight" yellow paint line is what you see in the oval configuration. It's a low-resolution approximation of the branch onto the infield courses. The curved...
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