1. Hello Guest,

    We wanted to let you know that the NXS17 templates and viewers have been released!

    Grab them HERE
  2. Hello Guest,

    We wanted to let you know that besides the NXS17 templates and viewers, now we have released the NXS17 Mod as well!

    Grab the latest files HERE
  3. Hello Guest,

    We wanted to let you know that we are trying out a new feature at SRD. Your feedback is needed!

    Read more about the chatbox HERE
  4. Hello Guest,

    We are gauging interest in starting an online racing league.

    Please take a moment and give your vote HERE. Thanks!

A new batch of Screenshots was released today.

Discussion in 'Other Racing Games' started by Fisha695, Dec 16, 2010.

Thread Status:
Not open for further replies.
  1. SpeedEnergy

    SpeedEnergy Well-Known Member

    Messages:
    582
    Likes Received:
    137
    He zoomed in a bunch to make the game look like crap
     
  2. TheJ

    TheJ Well-Known Member Banned

    Messages:
    1,327
    Likes Received:
    394
    ehhh... im not with you on that. rofl. the lighting makes it look like some apocalyptic world with zombies about to attack the track. way too dark/gloomy
     
    Last edited: Dec 28, 2010
  3. Carl Robinson

    Carl Robinson I'm just better than you.

    Messages:
    2,363
    Likes Received:
    1,036
  4. Markfan

    Markfan Sim Racing Designosaur

    Messages:
    6,216
    Likes Received:
    1,888
    Like I said before, that is a system limitation, not a game limitation, we have to wait a few more generations before natural colors become possible again.
     
  5. JeffJordan

    JeffJordan My name is no longer Jeff Jordan

    Messages:
    10,643
    Likes Received:
    4,770
    The gameplay didn't look realistic...now I'm beginning to see flaws in the visual effects.
     
    1 person likes this.
  6. Ceej

    Ceej Well-Known Member

    Messages:
    160
    Likes Received:
    141
    Please tell me that isn't a joke.
     
    1 person likes this.
  7. Chevellion

    Chevellion Former SRD Cup League Director

    Messages:
    8,510
    Likes Received:
    4,133
    If those shots are for PS3 or 360...wow. They look like the game belongs on the previous gen. Obnoxious pixels everywhere.
     
  8. TheJ

    TheJ Well-Known Member Banned

    Messages:
    1,327
    Likes Received:
    394
    Ah ok then, i dont really keep up with console gaming anymore, all games look like that?
     
  9. Carl Robinson

    Carl Robinson I'm just better than you.

    Messages:
    2,363
    Likes Received:
    1,036
    Alog: Your optimistic gamer nothing wrong with that.
    everyone else: Jugemental on obvious flaws...nothing wrong with that either.

    Alog i think you need to let peoplehave there own thoughts on this game you and fisha have done a great job keeping up informed but your not going to get everyone to see the way you do, your a good guy and all but do us all a favor and do be so argumenitive over a game none of us have picked up yet...
     
    3 people like this.
  10. Josh Mertz

    Josh Mertz #JB17

    Messages:
    2,144
    Likes Received:
    412
    Fixed.
     
  11. Carl Robinson

    Carl Robinson I'm just better than you.

    Messages:
    2,363
    Likes Received:
    1,036
    Thanks josh
     
  12. Josh Mertz

    Josh Mertz #JB17

    Messages:
    2,144
    Likes Received:
    412
    Np. You can't use the Google explosion of a link, you have to actually view the image and get the link in order for it to work :)
     
    1 person likes this.
  13. Markfan

    Markfan Sim Racing Designosaur

    Messages:
    6,216
    Likes Received:
    1,888
    Yep.

    [​IMG]
    Call of Duty: Modern Warfare 2
    [​IMG]
    MotorStorm
    [​IMG]
    Metal Gear Solid 4: Guns of the Patriots
    [​IMG]
    Grand Theft Auto IV
    [​IMG]
    Final Fantasy XIII

    The problem is that they can't reflect colors onto surface properly yet (grab a bright yellow object and put it near something white, you'll see that the wall becomes yellow near the shadow of the object, it works with pretty much anything, including your skin) so they make everything one palette to give the game the illusion of that effect.

    There are a couple of games, like Gran Turismo 5, that get away with better coloration, but you'll notice that their is little shading and virtually no reflections [from the vehicles] in those games.

    1) He didn't post that, the link clearly says RaceSimCentral, which is a game coverage site that is 10 years old.
    2) I think that might be the true resolution, look at this image from the nascarthegame.com site:

    [​IMG]
     
    Last edited: Dec 28, 2010
    2 people like this.
  14. canadienhits

    canadienhits The Dominator, Cup champ.

    Messages:
    13,002
    Likes Received:
    7,930
    How 'bout this, we stick to the game, and leave the people out of it K.
     
  15. Fisha695

    Fisha695 Well-Known Member

    Messages:
    5,572
    Likes Received:
    1,737
    Were you not already banned for a like a month for attacking users before or was that some other little kid with a similar name to yours?



    Also those screenshots are from late October real early November from a build that did not yet have the Anti-Aliasing in.
     
    2 people like this.
  16. Markfan

    Markfan Sim Racing Designosaur

    Messages:
    6,216
    Likes Received:
    1,888
    I hope this is a joke.

    All three of the images Mertz posted were from last week, you even said so in the first post of this thread, which has all three of them. I'm pretty sure that it doesn't take three weeks to make a set of non-specifically placed screenshots.

    Also, anti-aliasing does not automatically mean that it won't be pixelated:

    [​IMG]

    In fact, if anti-aliasing was completely off, I'd think that the NTG images would look even more pixelated. The walls look pretty smooth, though it could just be the resolution of the image itself creating the illusion of anti-aliasing.
     
    Last edited: Dec 28, 2010
  17. SpeedEnergy

    SpeedEnergy Well-Known Member

    Messages:
    582
    Likes Received:
    137
    Hopefully they fix the pixelated problem, the first screenshots didn't look so pixelated, but all the new ones do, and hopefully they make the damage more realistic with the amazing amount of detail it already has.
     
  18. Fisha695

    Fisha695 Well-Known Member

    Messages:
    5,572
    Likes Received:
    1,737
    You have no idea what EXIF is do ya?

    Screen with Edwards leading
    -- Friday, November 19, 2010 2:49:26 PM
    -- 72.0 dpi
    -- Adobe Photoshop CS for Windows
    -- Colorspace = sRGB 8 bits/channel

    Screen with AJ Leading
    -- Thursday, November 04, 2010 12:48:32 PM
    -- 72.0 dpi
    -- Adobe Photoshop CS for Windows
    -- Colorspace = sRGB 8 bits/channel

    Screen with Vickers Leading
    -- Friday November 19, 2010 5:04:38 PM
    -- 72.0 dpi
    -- Adobe Photoshop CS for Windows
    -- Colorspace = sRGB 8 bits/channel





    Up through the build that was used for the demo on the Gamespot show that featured the game it was still a build with Anti-Aliasing not even implemented yet.
     
  19. flyersfan4888

    flyersfan4888 That Red GNS Car dude.

    Messages:
    4,452
    Likes Received:
    1,954
    Ugh...can we wait until we actually SEE the game on OUR OWN SYSTEMS before we bash it for pixels?!?!?!?!!
     
    2 people like this.
  20. Fisha695

    Fisha695 Well-Known Member

    Messages:
    5,572
    Likes Received:
    1,737
    A Trunk Full of New NASCAR 2011 Assets

    The EXIF info for the screenshots at that link, They are the same ones as the Gamespot ones at the front of this thread but the Gamespot ones don't have EXIF data and the ones on RSC do.

    I have these organized by the name of the picture so you gotta look at the pictures in the link yourself to see which screenshot goes with which EXIF data set, the images go in order on the site though so it shouldn't be to hard.

    NTG-2
    -- Adobe Photoshop CS for Windows
    -- Thursday, November 04, 2010 12:25:00 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-9
    -- Adobe Photoshop CS for Windows
    -- Friday, November 19, 2010 2:49:26 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-10
    -- Adobe Photoshop CS for Windows
    -- Friday, November 19, 2010 3:30:41 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-11
    -- Adobe Photoshop CS for Windows
    -- Friday, November 19, 2010 3:43:19 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-13
    -- Adobe Photoshop CS for Windows
    -- Thursday, November 04, 2010 12:48:32 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-15
    -- Adobe Photoshop CS for Windows
    -- Tuesday, November 02, 2010 11:37:53 AM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-17
    -- Adobe Photoshop CS for Windows
    -- Friday, November 19, 2010 4:48:05 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-18
    -- Adobe Photoshop CS for Windows
    -- Thursday, November 04, 2010 12:40:28 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel

    NTG-23
    -- Adobe Photoshop CS for Windows
    -- Friday, November 19, 2010 5:04:38 PM
    -- 72.0 dpi
    -- Colorspace = sRGB 8 bits/channel



    Just becasue something was published within the past week doesn't mean that it was created during that past week ;)
     
    2 people like this.
Thread Status:
Not open for further replies.

Share This Page