APT Thread

Discussion in 'NR2003 General Discussion' started by Little E Fan, Mar 26, 2015.

  1. RacerXero84

    RacerXero84 Grease Monkey

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    Forgot to mention, yours have never been an issue either, despite the plentiful eye candy and fairly expansive scope of the track. Yours are solidly over 60 FPS for me, and no texture loading issues.
     
  2. Mystical

    Mystical Always 110%

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    Yeah I spent a lot of time and care making sure the mips and poly count on every 3do was optimized as best it could be, many of those objects I let Little E Fan use on his tracks and haven't heard any complaints yet about frame issues being a root cause from my do's so I think it's fair to say they've been working well.. I ran a race at my Armory track last night and the racing was smooth still. Only annoyances I have these days with tracks are OS problems making NR2003 in general less stable,
     
  3. Little E Fan

    Little E Fan Well-Known Member

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    I'll admit, I know next to nothing about working on objects, and try my hardest to avoid it at all costs. Sadly I sometimes can't and work with what I've got. Like @Mystical said, his objects and help have been incredibly helpful and have made things so much easier. As far as FPS issues, I can't do much about them right now. The good news for people, is this new Martinsville has the same, if not better, FPS as compared to the 2012 version from Smiffden.

    As to getting this topic back on track, Vancouver will be out before Orlando and Martinsville, but it may be longer than I had hoped, since I am in the direct path of Hurricane Matthew, and may lose power for awhile. Vancouver is almost finished, Orlando is about 20% done, and Martinsville is 85% finished (as said before, I'm waiting for the chase race to add anything new to it.)
     
  4. RacerXero84

    RacerXero84 Grease Monkey

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    Thanks for that update, and be safe!
     
  5. Little E Fan

    Little E Fan Well-Known Member

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    Now that the storm is gone and all is well, for the most part, it's back to work on these tracks. :D
     
  6. Little E Fan

    Little E Fan Well-Known Member

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    Time for an update :)

    Still a long way to go, but here is the new layout for Orlando International Speedway. A much curvier layout compared to the 2014 version. This one follows the EA version more than previously.
    [​IMG]

    The OLD Orlando Layout. As can be seen, the track was too tight in the tri-oval and the corners weren't as curvy.
    [​IMG]
     
  7. Little E Fan

    Little E Fan Well-Known Member

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    Third post in a row....wooo lol.

    Anyway, work continues on Orlando
    [​IMG]

    I'm hoping to get Vancouver out very soon, as testing on it has gone well ;)
     
  8. Chachow88

    Chachow88 Well-Known Member

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    There won't be 4 in a row :p lol
     
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  9. Little E Fan

    Little E Fan Well-Known Member

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    Orlando is in game finally! (Note, some mips are not final and are still being worked on.)

    [​IMG]
     
  10. Lookey2000

    Lookey2000 Well-Known Member

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    Looks amazing!!
     
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  11. NascarGuy42

    NascarGuy42 Well-Known Member

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    Curious, what mod is that?
     
  12. Little E Fan

    Little E Fan Well-Known Member

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    NNC 06 (The beta mod to NNC07)
     
  13. Nathaniel Burnham

    Nathaniel Burnham Member

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    Super excited for Vancouver and Orlando!!!
     
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  14. Little E Fan

    Little E Fan Well-Known Member

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    Been awhile since I posted any updates on Vancouver, and here's why lol.

    [​IMG]

    Big thanks to Cosmin Ioanesiu for making this wonderful object.
     
  15. frow78

    frow78 Well-Known Member

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    That looks amazing.
     
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  16. nj9703

    nj9703 #JesseDid2/23

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    This is why we love you Cosmin lol. Looks amazing @Little E Fan!
     
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  17. Nathaniel Burnham

    Nathaniel Burnham Member

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    I didn't know objects like that could be functional video displays. That's awesome!
     
  18. Little E Fan

    Little E Fan Well-Known Member

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  19. RacerXero84

    RacerXero84 Grease Monkey

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    Had some time to cut some laps at Martinsville, I noticed a few changes off the rip, and that it was much easier to over-use the throttle creating a loose off situation and presenting a challenge of getting the bite off, but allows you to catch it if you do overdo it. Much more realistic, as well as the wide sweeping turns. I always pit the tracks against iRacing, not so much for the car feel, but the way the track behaves.

    You did quite well in that regard.
     
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  20. Hendrick4life

    Hendrick4life 295 Wins | 15 Championships

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    I concur with Racer, I think a wonderful job was done at Martinsville, its been way to long since its been updated (and done correctly). My only gripe is cars running a lane off the wall. Maybe ill attempt to redo the race.lp but I generally suck at those lol.

    Thanks for all you guys at APT do for us.
     
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