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How to make the "Zen" water scene

Discussion in 'Creating Scenes' started by HoosierDaddy, May 19, 2010.

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  1. HoosierDaddy

    HoosierDaddy Well-Known Member

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    First off, download your favorite 3ds max scene. Preferably a Mental Ray scene or your just going to create yourself more work by converting Brazil materials to something else. After your all set up, you should have a scene consisting of JUST a car and in your materials panel, all you should have is a material ball(s) for your car. That's it, nothing more, absolutely nothing less.

    This is what I have.

    First off, create a plane that is perfectly square and set it under your tire so that the tire is in the center of the plane. Make sure the plane is big enough that it extends a bit beyond the tire's length and width by about a perceptual foot or two. Usually about 1 foot in front and back and 2 to the sides.

    Copy and paste this plane using "INSTANCE". Do it 4 times and place each plane under each tire.

    Since we copy and pasted as instance, when you change one, it changes all.

    Now edit the plane and sit it to have 100 segments Length and Width.

    Now we are going to Turbo Smooth - Modify panel > Modifier List > Object-Space Modifiers > TurboSmooth (Use default Settings)

    And create the Ripple - Modify panel > Modifier List > Object-Space Modifiers > Ripple

    Use these settings as a start -
    * Amplitude 1: 15
    * Amplitude 2: 15
    * Wave Length: 25
    * Decay: 0,03

    The amplitudes work the left and right and up and down ripples.

    Wave length and the distance between each ripple. Less distance, more ripples.

    Decay is how many ripples before it disappears. Have the ripples almost end as they reach the end of the plane.

    Now raise all the planes a good few inches up the tires.

    Now we are going to create a larger plane. This should be pretty large. Maybe 350x350. You can go larger if you want. This should have 50x50 for the segments.

    This needs to be the same height as our 4 smaller planes. Adjust this height so that you cannot see the edges of our 4 small planes in the render. This is trial and error.

    Press M and select and unused material ball. Press the "Standard" button and select "Arch & Design".

    Scroll down the presets and choose water.

    Scroll down that menu and open up the bump map.

    Set your settings as such.
    Largest: 100
    Smallest: 75

    Now apply this to all the planes.

    Now create a daylight system.

    Set the sun and skylight to mr Sun and mr Sky

    Set your sun position to however you want it.

    Press "8" and set your environ map to be mr skymap or whatever it's called.

    Now while the Environment panel is still open. Change the exposure settings to logarithmic and make sure that outside lighting is checked.
    Also, press "M" and drag your new mr sky environ map to a unused material ball.

    On another unused ball, load in a 360 panorama of a sky (if you want clouds).

    Make sure this is set to Spherical Texture.

    Now open up your mr sky environment material and drag our cloud picture onto the "Haze" button. The there are two numbers for this part. They should be set to Multi - 3 and Haze - 7. The more haze, the more clouds.

    Now what's cool is if you move the sun, the sky changes color. Try it out.

    ALSO: MAKE SURE YOUR HORIZON IS SET TO -1.

    Now we are gonna create a large (5000x5000) plane and set it slightly below all the other planes. Make it 1x1 on the segments and apply the water to it. This should extend to our horizon.

    Position our target camera close to the water and render using mental ray.

    Have fun.
     
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  2. BiggyG

    BiggyG Active Member

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    Is there a picture of this scene elsewhere? What thread is it in?
     
  3. HoosierDaddy

    HoosierDaddy Well-Known Member

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    Its in the showroom. 1st page somewhere.
     
  4. HoosierDaddy

    HoosierDaddy Well-Known Member

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    Here is what I came up with.
     

    Attached Files:

  5. BiggyG

    BiggyG Active Member

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    Cheers mate, looks good. Might have to have a play when I get a chance
     
  6. Michael James

    Michael James MJ

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    How do you make a plane?
     
  7. HoosierDaddy

    HoosierDaddy Well-Known Member

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    Go to create>Standard>Plane
     
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  8. wslates

    wslates 1

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    When I click on "Standard", I have no option of Arch & Design. What's wrong?
     
  9. HoosierDaddy

    HoosierDaddy Well-Known Member

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    Are you using the mental ray renderer?
     
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  10. wslates

    wslates 1

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    Okay, that was my problem.
     
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