Hey, everyone. I was curious what you all thought about some of the next gen race sims. In general, looking at overall control, modding, etc. For myself, I use the following as a checksheet: - Realism in physics/tire/road modeling and, to a lesser extent, graphics - Damage, weather, daytime cycling - Fine degree of control over race and car setups - Ability to mod and create custom content (especially liveries) - Ability to track league stats internally or exporting results to 3rd party software - AI: realism, can manipulate behavior, ability to use custom/varied liveries - Multiplayer: Performance/experience, setup and interface complexity, dedi servers, can mix in AI - Overall performance and system requirements - Immersion devices and their performance in the sim (3 screen, VR, Motion Rig, custom inputs/interfaces, etc) For myself, I've been using NR2k3 and rFactor for a while. Like many others, I consider those a base especially when looking at oval racing (which is also a priority for me). That said, I mostly have Assetto Corsa, rFactor 2 and Project CARS on the top of my list. I love driving in Assetto Corsa and rFactor 2 also has a great physics package (RealRoad) as does iRacing. From the little I played pCARS, they did have a solid engine, but it certainly felt more forgiving and arcadey compared to these other titles (of course it was an early build, so I'm sure improvements abound). The online races I've had were solid across all platforms. rF2 does have a lot going on with its content delivery although AC was OK for as new as their system is. I think iRacing has a phenomenal matching system (although I have a love-hate relationship with the rankings) and the dedicated servers available keep connections solid. As for custom content, it looks like rF2 hold the crown at the moment with AC quickly garnering support. They both are obviously setting themselves up to rely heavily on custom content. I really like that part of it because you can have great communities like SRD and the Pits come out with stellar packages and paints. iRacing and pCARS fall short in this category, currently only allowing the painting of cars (iRacing even limits that). But they certainly don't lack for official products. I also saw rumors that custom modding may or may not come pCARS depending on community response... Weather and damage are pretty strong in pCARS, who is taking the glitz trophy for now. iRacing has a decent model that's more about the mechanical than the visual, as is AC at the moment. rF2 is a little better allowing parts to break away from the car. But even then, there's a lot that relies on the mods/series themselves to determine how realistic the damage is. But rF2 does have the advanced tire modeling going on for it and it will be interesting to see that and the mechanical portion develop a lot more over time. AI is kind of all over the place. To that, I will say that NR2k3 was ahead of its time. If we could see a system come about that allows that type of control both in and out of the game, along with a more advanced engine to run it, we could have some spectacular non-Human racing. rF2 has shown some big improvements here as have pCARS and AC. I'm curious to see how these develop over time. Of course there are peripherals such as VR and motion rigs. While I personally have limited experience in these areas, I am curious what others have to say when comparing how one sim handles them over another (precision, ability to modify, etc). So where do you think these sims will shake out in the coming months and years? This isn't meant to be a "This sim's better" thread; Just an honest comparison of various features and opinions of where they will be in the future with the various disciplines of racing in mind. And feel free to mention other platforms like Forza and RaceRoom. I simply left them off for sake of time.