- Reaction score
Performance is good. I pull my usual 140FPS entering turn 1 and stay above 60FPS entering the tri-oval. We implemented a few new team guidelines for Daytona:You‘ve got something to be proud of! I’ve got to ask, are the frame rates coming in pretty good?
Again, thanks for the late hours.
- Keep object poly counts below 400 faces. Max 500.
- Limit 4K mips to asphalt, fencing, and key trackmat items. Tile 2048px and lower where possible. Try to avoid 4K x 4K where possible.
- 1024px mips by default for most objects and TSDs.
Even though I think Daytona is our best looking track so far, it uses the least 4K mips. I'm optimistic about our gains in performance here and hope to do a bit more optimization before launch.