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[Tutorial] Painting on 3D models in Photoshop

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David24

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Is this only for the extended version?
 

SimDesigners

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Could be- I've honestly never used anything but the extended version. Do you have the regular version?
 

David24

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I have a portable version...I tried to do it once but one of the menu options was greyed out.
 

PepsiRacer4

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Thanks Dan. Could you send the obj file my way or can I access it myself?
 

SimDesigners

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I just deleted the OBJ lol- but it's easy to do yourself.

Load up the car you wanna use into 3d studio max and hide out the parts you don't need (usually just leaving the shell of the car). Select it and go File > Export Selected. There's a dropdown menu under the spot you fill in the file name- select Wavefront OBJ (if I recall right) from that menu. Don't need any additional fancy settings- 3D Max's defaults are all you need.
 

PepsiRacer4

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Unfortunately I don't have 3ds Max because I can't afford it. I was gonna get it from a friend but he can't give it to me at this time.
 

JasonRSC

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Excellent tutorial, Dan! Much appreciated!
 

PepsiRacer4

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If anyone could, could someone send me the .obj for the Ford and Toyota since the cars I do use those models? Thanks if you can.
 

mgcastro

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Formidable tutorial.

I have rendered nr2003 .obj models in Photoshop CS4 Extended a year ago or so and something curious happened when making the scene. Some weird-positioned gray polygons appeared on the models and that just not looked good. I browsed through the rendering options and hit the remove backfaces checkbox, then some of the gray polygons disappeared, but at the same time some of the car interior textures dissapeared. It was very frustrating, I manged to photoshop it to have a decent output:



These gray polygons also appeared on another 3d modeling program called Strata 3D which I was testing, but these do not seem to appear on 3Ds Max, have you experienced this before?
 
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SimDesigners

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I've kind of learned through use of other 3D programs that Max doesn't handle polygons the best. When I import things from it to the program I do use (Modo), I'm often having to correct stuff on the model that the original modeler was doing for the sake of Max. Not that it's their fault, its just how the program is.
 

MattyO

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Awesome tutorial Dan!

Thank you for this.
 

DERacing

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Great Job Dan. Havent tried this yet but it looks very promising especially for the base painters.
 

Phantomguy24

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This is really cool. Is there any way someone could post the .obj files for those of us who don't have 3ds max though?
 
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