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VHR Stockcar 2014 tires, grip and setups

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martsol

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|| Welcome To VHR Stockcar® | Sim Racing Series

Has anyone tried this mod for rfactor?

I don't have rfactor, but I'm testing the VHR 2014 Cup cars converted to run in Game Stock Car 2013 which is based on rfactor and usually runs most rfactor mods. The conversions don't always work like they should though.

The problem I'm having is with tires and grip. I thought it was the track setting (testing with Texas now), but I changed some of those values and it didn't improve things. I also ran some of my other cars from the base GSC game and other mods and they ran fine on the track.

So, I tried running the VHR cars on base GSC tracks and the grip/tire performance was pretty bad there too. The AI seems to get around the track well enough, but for me driving at lower speeds with gentle inputs, the car tends to break lose and spin like it's on ice.

I'm going to look into the car, tire and physics files and see if I can make them drivable. Any other suggestions?

If you drive VHR 2014 in rfactor how does it feel? I've mainly driven NR2003 and a bit of iracing, but this VHR mod isn't anywhere close to the feel of those (when converted to GSC).
 

bigdaddy24

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|| Welcome To VHR Stockcar® | Sim Racing Series

Has anyone tried this mod for rfactor?

I don't have rfactor, but I'm testing the VHR 2014 Cup cars converted to run in Game Stock Car 2013 which is based on rfactor and usually runs most rfactor mods. The conversions don't always work like they should though.

The problem I'm having is with tires and grip. I thought it was the track setting (testing with Texas now), but I changed some of those values and it didn't improve things. I also ran some of my other cars from the base GSC game and other mods and they ran fine on the track.

So, I tried running the VHR cars on base GSC tracks and the grip/tire performance was pretty bad there too. The AI seems to get around the track well enough, but for me driving at lower speeds with gentle inputs, the car tends to break lose and spin like it's on ice.

I'm going to look into the car, tire and physics files and see if I can make them drivable. Any other suggestions?

If you drive VHR 2014 in rfactor how does it feel? I've mainly driven NR2003 and a bit of iracing, but this VHR mod isn't anywhere close to the feel of those (when converted to GSC).
Dave has put a lot of time into the ai and the handling in the 2014 mod. I play VHR 2014 all the time,I have moved from playing NR2K3 to VHR because I think it is real close to IRacing,And as we all know that IRacing is as close as it gets. I would also say some time this month Dave will be releasing a offline mod for every one that plays offline. I know the handling was made a little more lose because people said it was to easy to drive. If you are having problems being lose are tight you can fix a lot of that in your controller setting,If you would like i will find the two controller setting that will change the car from lose to tight are tight to lose.
 

martsol

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Dave has put a lot of time into the ai and the handling in the 2014 mod. I play VHR 2014 all the time,I have moved from playing NR2K3 to VHR because I think it is real close to IRacing,And as we all know that IRacing is as close as it gets. I would also say some time this month Dave will be releasing a offline mod for every one that plays offline. I know the handling was made a little more lose because people said it was to easy to drive. If you are having problems being lose are tight you can fix a lot of that in your controller setting,If you would like i will find the two controller setting that will change the car from lose to tight are tight to lose.
Thanks for the reply. I mainly wanted to know how drivable it is in rfactor and it sounds like it's fine for you. Part of my problem may be that the physics/ffb isn't handled exactly the same way in Game Stock Car. It works well enough for most of the rfactor mods I've tried, but not always if they have special physics tweaks.

Don't worry about looking up the controller settings. I use a basic DFGT wheel, so I'll try a few different settings and look at the car setup again. I was taking it easy on a test drive to see if it would work at all in Game Stock Car. I was doing probably 70% of race speed coming out of turns in really slow, shallow arcs with little or no extra throttle and the car would break lose without any warning signs. Meanwhile the AI was whipping past me at full speed. Just getting on track up to speed and warming up the tires was a challenge. The tires feel is somewhere between jello and ice cubes.

I'll look into the car files and compare them to other cars and mods and see if I can get VHR to feel better in Game Stock Car.
 

Mooresville Kid

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I have used VHR for two years now, the biggest gripe i had in 13 was the AI were slow into turns but would blow you away exiting. Im also very loose with 14 with the cup mod only. The NNS and CWS on the other hand are easy to drive. If i tighten the setup im wayyyyy too slow.
 

bigdaddy24

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I have used VHR for two years now, the biggest gripe i had in 13 was the AI were slow into turns but would blow you away exiting. Im also very loose with 14 with the cup mod only. The NNS and CWS on the other hand are easy to drive. If i tighten the setup im wayyyyy too slow.
I dont know if you race only offline,but i moved all my garaga stalls to pitroad so the ai would not have a problem getting out of the infield. I have slanted them on pitroad so it would look better.
 

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